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June
2001 Keyboard - "EXIT WOUNDS"
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My June 2001 Reel World column continues on the topic of my score for the DMX "hip hop" action flick Exit Wounds. As with many projects of mine, this one was a challenge. As mentioned in the column, here are a few examples in MP3 format from the score. Following are parts one and two of the column. |
Example 3 |
Example 4 |
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"THIS IS GONNA HURT" Part 1
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I
didn't know the first thing about the film or how I could pull a score
together in such short time. So I was surprised to hear the words "let's
do it!" come out of my mouth. Another handshake and the meeting was
over. |
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"THIS
IS GONNA HURT" Part
2
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Last month I began to chronicle the madness of scoring a large scale action film in just three weeks. The film, "Exit Wounds" opened in the number one spot for its first week and stayed in the top ten for some time after. So, regardless of reviews or expectations, the project was considered a hit. My score was a combination of hip hop and techno rhythms, action genre orchestra and synths. I collaborated on a few cues with top-flight rap producer Damon "Grease" Blackmon. When I started the project, I went out and bought a number of rap and hip-hop sample CDs to beef up my loop collection in the style I planned for the score. I wanted some stylistic authenticity,m and felt I could find it in some of these loop collections. One of the first things I learned working with Grease is that he never touched loops. Everything was programmed on the pads of his Akai MPC drum machine. It really is the sound of contemporary hip hop and rap. I did get some use from my loop samples, but got more into programming as a way to match more of what Grease was doing. Only he does it a lot better than I do. Check out examples from the score at www.reelworld-online.com Joel Silver, the film's main producer, is well known both for his mercurial temper as well as his knack for changing his mind on a moment's notice. While he was pleased with the sketches I played for him as I was writing, things got a lot more difficult when the final dub began. Cues that liked were now "not working". A serious problem. There was still a lot that hadn't been written, and I needed to do emergency changes and fixes on a number of cues. Pressure was definitely building, and I was working around the clock as it was to keep up. One of the tougher elements of the score was a theme for Steven Seagal, one of the movies main characters. They wanted something cool without being too "hip". I wrote some themes which they liked at first but then didn't. In fact they were likened to 'bad TV music from the '70's' at one point (ouch!). Three of those cues were replaced with music from the temp score which they licensed, meaning they bought the rights to those recordings. I was not pleased that I couldn't redeem myself on this particular theme, which I thought was pretty good. At one point just days before the dub was complete, I received word that the licenses didn't go through. I spent one night writing rewriting them, and met with guitarist Michael Brook at 8 the next morning to record some guitars, then a dash back to the Warner Brothers scoring stage to mix it to play for the producers later that day. I got a call that evening from my music editor that they worked very well and the producers were happy. I was redeemed! Unfortunately, producers changing their minds, even at the last second, is part of the gig. That's show business. You can grumble all you want, but the only thing you can do about it is to keep your feelings to yourself and get to work. Generally, it is best to start from scratch as opposed to tweaking the rejected cue, unless you've been told to keep certain elements. Producers can't always hear subtle changes, and may end up feeling like the composer is trying to pull one over on them. I was lucky on these rewrites in that there were some elements I could keep while redoing them. I was less fortunate with the last, and longest cue of the film. The final reel was, in essence, one big cue - a shootout action sequence about 14 minutes long. In all I probably wrote that cue from scratch three times before nailing it to the producer's satisfaction. I tried bringing in a rapper as an experiment to have him do some vocals over the orchestra. That didn't work. My second idea was to play it hard and dark. Silver didn't like that either and asked that the music be more heroic. That was a great suggestion and it took me to a much better place for the ending of the film. Every action score has a cue like this, one that ties everything together and gives resolution to the plot twists and characters. So this is no time to reserve yourself emotionally - it's time to give it full throttle. I used all the main themes heard throughout the score and used the orchestra to its full advantage. Another concern with longer big cues is in it's pacing. Keeping things exciting and lively for such along time is hard. If you keep the heat turned up all the way all the time it just becomes tedious. You need to leave room for the cue to grow to a climax, which is hard if you need to start with a bang. So you need to find places along the way to pull back and build up again. Of course the scene itself needs to dictate this, but you can be all the more contrasting as you structure your cue. Bring it down so you can bring it up even higher. And if you have a long cue to do with orchestra it's advisable to break the cue down into a few smaller cues that will be cut together later. It makes recording and mixing much easier and efficient. As the dub was going on, I was continuing to write and rewrite cues. In fact I didn't finish composing until just a few days before they finished. It was a grueling time. As I was in my studio in Santa Monica California, my cues were being mixed at Warner Brothers scoring stage in Burbank, about 25 miles away. As a result I was not present for about 95% of the mixes. So I sent my stereo demos as a reference for my engineer. He did the best he could, but nothing replaces being at your own mixes, especially with complex electronic scores like this one. When I am mixing my music I will frequently change things - take out bits that seem to be getting in the way, pushing some parts up or down in the mix, try some odd DDL or other effect. I couldn't do any of that this time and I wish I did. Politics did raise its ugly head at times. As with many productions of this size there are people grappling for power, and in my case grappling for power over my score. Different people have different ideas. Some wanted my cues to match with the temp score, something I was asked to not always do. Some asked for changes that went against the wishes of others. Some asked that I change cues that were already approved. In the end I stood my ground as needed and made sure as best I could to get the producers and others to work out there differences before coming to me. It didn't always work. Having come in at the last possible moment, I was the outsider. There were a few moments where I was sure I wouldn't make it. Once, after an all nighter, I hadn't gotten a single cue approved and had a 55 piece orchestra booked three days later. To blow an orchestra date is to blow your career. I decided that I had to postpone the date two days to pull it off. But union orchestras have a strict 96 hour cancellation policy. I missed it by a day. But I took some deep breaths and just went back to work, and in fact pulled it off well. There were several times I could have freaked out, but chose to calmly continue my work instead. And in the end I made it. All music approved, recorded, mixed, edited and delivered on time and within budget. At the premiere party here in Hollywood, I had a chance to talk with Joel Silver in a more casual setting. After all the rants, worries, concerns, rewrites and efforts, he asked me if I was happy with the score and the film mix, told me how he felt about the score (very happy) and hinted at future projects. Waiting to exhale. |
All musical examples are (c) 2000 Morgan Creek